Tomb Raider 2013 PC Key Generator
when it debuted on xbox 360 in november of 2010, the tomb raider reboot (a.k.a. tomb raider: the last revelation — but we’ll get to that later) was the most dynamic tomb raider game to date, the most technically impressive, and in fact, a milestone moment for a series i’d been following for years. the graphics, the mechanics, and the excitement the game generated were all remarkable.
i was impressed right away with the way the series had evolved since the inception of the tomb raider franchise in 1996. both columbia pictures and square enix had cleverly pieced together the game’s events based on the book the tomb raider chronicles: the angel of darkness, by e. a. knight, in order to create a beginning story arc leading directly into the game (the angel of darkness is the name given to the reapers lara meets on her quest across the world). it gave the game a kind of coherency and a sense of purpose that was previously only achieved by the cast of characters who appeared in the games themselves.
i remember playing the beta for rise of the tomb raider and then playing the finished version, and i can safely say that the finished product is much, much better than the beta. the visual style is more dynamic, more varied, and the game itself feels more polished. one of the things that i still love about this game is just how well it does mirror lara croft’s past. it’s always struck me as strange that these games are so self-aware, with lara acting and reacting like she’s more than familiar with the situations she’s in. even today, i can still recall one of my first moments playing the game, where lara foolishly shoots an arrow at a hunter, only to have it miss her with a whoosh.
lara sees marks on the walls of her father’s abandoned house, which are undoubtedly related to the markings he saw on the ship and the box he found. lara discovers her father is hiding in the basement of the house.
the small statue lara uncovers is called a maat effigy, and is an egyptian symbol of a deceased person and sun god. it is the same kind of statue the herkimer children talked about. lara investigates more of the house. she makes her way towards the front door.
lara makes her way into the house. she sees her father in the basement. herkimer and the others have been drinking alcohol, and are out of their minds. after discovering that herkimer has the key to the safe, lara takes it, and leaves the house.
lara gets into the helicopter with the man who had delivered the key and she accepts help from the pilot. the pilot takes her to the nearest place he can. she notices that they are flying over the temple of death.
lara gets up early and goes to the tombs of petra to a ritual from her old days as an archaeologist, she whispers a prayer to isis, one who will help her reach the tomb safely. she is then attacked by several assassins, and narrowly avoids being captured. she then meets rodrigo, a trinity scientist, he explains that the resurrection energy is unstable and only lasts a few days, and that this light is being channeled back to himiko. lara demands to know why her father’s tomb is important, and rodrigo says that all the tombs are important, as they are the pathway to himiko’s power. he explains that the tomb of kaja -himiko is held by a nation that would be willing to ally themselves with the trinity cause if they could be sure of preserving their power. he tells lara that the child, himiko’s child, is a key component of this plan. lara demands to know who is supplying this child, but rodrigo tells her that it’s no one she knows.